Interactive Physics Engine • Version 2.4

Crafting Buttons That Feel
Electrifyingly Alive.

Four hand-crafted interaction paradigms combining GPU shaders, magnetic vector physics, conic laser borders, and generative Web Audio synthesis.

01 Cybernetic / Laser Orbit
Conic Beam Glitch Sheen Spark Burst
02 Hydrodynamic / Magnetic
Cursor Tracking 3D SVG Wave Surge Viscous Squish
03 Synthwave / Warp Tunnel
3D Mechanical Bevel Speed Streaks Tactile Thud
04 Refractive / Prismatic Glass
Frosted Refraction Plasma Core Orb Resonance Chime
0 Total Interactions
None Last Activated
60 FPS Render Engine

Anatomy of the 4 Motion Engines

Each button is built without external heavy animation libraries—leveraging pure hardware-accelerated CSS3 and Web Audio oscillators.

01 // CYBER

Conic Laser Border & Glitch Sheen

Uses a dual-layered CSS conic-gradient rotating continuously behind an inner clipping mask. Upon hover, an automated horizontal chromatic dispersion bar sweeps across the typography with randomized keyframe glitching.

GPU Layer: transform: translateZ(0)
Border Rate: 3.5s linear infinite
VFX: Neon Spark Dispersion
02 // MERCURY

Magnetic Vector Tracking & Liquid Wave

Calculates Euclidean distance and pitch/yaw rotation angles relative to button center in requestAnimationFrame. Simultaneously, a cubic-bezier SVG liquid wave surges upward, creating an authentic fluid containment effect.

Max 3D Tilt: ±18 deg 3D Perspective
Spring Damping: cubic-bezier(0.34, 1.56, 0.64, 1)
Audio Wave: Frequency Modulated Sine Droplet
03 // WARP

Synthwave Depth Extrusion & Star Trails

Utilizes multi-layered stacked hard box-shadow offsets that mimic physical retro mechanical keyboard switches. On hover, star streaks shoot along the radial vector with rapid scale transformation and perspective grid movement.

Depth Layers: 4 Stacked Box Shadows
Depression Travel: 6px translateY on active
Audio Wave: Sawtooth Sub-Harmonic Boom
04 // PRISM

Frosted Glass & Magnetic Plasma Core

Leverages high-index backdrop blur filters with chromatic border shifting. A virtual plasma orb floats suspended inside the glass substrate, smoothly following cursor proximity with subtle lag for natural inertia.

Glass Filter: backdrop-filter: blur(18px)
Internal Inertia: 0.12 lerp factor
Audio Wave: High-Q Crystal Tri-Chime
LIVE MONITOR

Ready to embed into your next application?

All source code is cleanly decoupled into standard HTML, CSS, and vanilla JavaScript. Open in any browser, customize colors, or integrate into React, Vue, Svelte, or Astro with zero config.

git clone / open index.html
INTERACTION_CONSOLE.LOG
[00:00:01] SYS_INIT: AETHER UI Engine Online.
[00:00:02] AUDIO_SYNTH: Web Audio Context ready.
[00:00:03] BUTTONS: 4 Kinetic triggers mounted.
[READY] Hover and click buttons to observe telemetry...
⚡
Button Activated
Pulse animation dispatched.